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Slender the eight pages pc download
Slender the eight pages pc download











If that was drawn in a bit, he would definitely look more 'slender'.Īlso, I've been giving thought to the whole tentacle thing, and I realized how might be able to implement tentacles without really worrying about if they're visible to the player. I don't think the current model is bad by any means, but I guess if there's one weird thing about it, it's the wide shoulders. That said, it's hard to pin down a specific set of measurements for him. I thought he looked all right, but I guess a lot of people hold a higher standard than I do when it comes to SM. The biggest feedback I keep getting from people is that the Slender Man model looks a bit off. Besides the texture fix, I also slightly modified flashlight mechanics, and I also slightly increased walk/run speed (but increased SM's speed as well to compensate). Uploading a new version, will edit this post when it is ready. I took them out and replaced them with normal textures, and the few seconds of startup lag on my computer was gone, so I expect the long lag some people are getting should be gone too. Then when people started talking about startup lag, I took more notice of it but still didn't remember the additional textures until recently. I noticed when I first started using the texture that there was suddenly a few seconds (only about 3 or 4) of lag at the beginning of the game before it started, but I dismissed it and didn't make the connection with the textures I had just imported. A couple of the textures I was using were actually some sort of procedurally generated thing instead of a normal texture. Okay, I believe I figured out what's causing the lag for some people at the beginning of the game. Just an idea though, the game is looking amazing already! This would make it so that every time you want to use your flashlight, you'll be worried about where SM is. SM takes longer to spot you), but if you have your flashlight off when SM is close, he decides to go in for the kill slightly earlier? This is just an idea, but what if you made it so that whether the player has the flashlight out or not matters? Maybe if SM is a long ways away, having the flashlight off makes him approach slightly slower (ie. * Would be nice to be able to set mouse sensitivity I looking down the path, so I'm guessing SM was in sight, but not within flashlight range. I couldn't see him, but I heard the static, so it gave away his position. * At one point, I turned to see if SM was there. Maybe if you added in a muffled "knock" sound, and mixed it over the footsteps? That way, you'd have a regular floor sound, but it would also sound like you still had dirt on your shoes * Also, the footsteps are the same indoors as outdoors. However, I tried shining my flashlight back into the building after I went out, and it lit up the tile and floor.

slender the eight pages pc download

* In the brick building with the tile floor, as I exited, I noticed that my flashlight wasn't shining on the "outermost" section of the tile and brick very much. ***Dies horrible death a few seconds later*** ***Horrible sound makes me jerk the mouse around and lose my orientation even more*** Turns back and is scared out of mind by a tree*** ***Turns around to look for SM while still walking.

slender the eight pages pc download

The forum thread seemed to indicate he would appear after 3 notes." ***After searching for a while, found 1 note***

#Slender the eight pages pc download full#

I was running it on a Mac at full resolution, with graphics set to "Beautiful". So, it's my first time playing the game, and here's my thought process.











Slender the eight pages pc download